top of page
SkinTransfer_UI.JPG

The most used tool in my tool box! 

This will transfer the weights from a skinned geometry to a none skinned geometry with a push of a button. It will transfer the joint order, and adjusted weights. It will remove any previous skin cluster and reskin it whit the weighting information from the loaded skinned geometry. Great for model updates, low resolution to high resolution geometry, accessories like ties, jackets, vests, and belts.

CopyVerts.JPG

        Copy Vertex Position

 

 

Vertex position is copied from position to another, in space. I use this heavily when modeling blendshapes. Matching vertex position is easily accomplished using this tool. When modeling right side and left side of the face, this tool is used to match the other side. 

           Shock Creator

 

 

Speeds up the process of creating 2 joint and 3 joint shocks for mechanical droids or robots. Creates underlying rigging, bind joints, ik handles and lattice. Creates its own groups and hierarchy and place all objects under theirs corresponding groups. No matter how many shocks are made, it will contain all objects under their corresponding groups sorted by the name of the shock.

bottom of page